Yes, you can set all the values in the table that correspond to empty points
to 0 or, equivalently, only have 2 numbers per point. Actually, that's what
our code does too. But that's a very minor optimization, and I think the
concept is easier to understand without it.

On Dec 19, 2007 9:33 AM, Jason House <[EMAIL PROTECTED]> wrote:

>
>
> On Dec 19, 2007 9:27 AM, David Fotland <[EMAIL PROTECTED]> wrote:
>
> >  I only use 2 random numbers per point, one for black and one for
> > white.  I xor another random number indicating the side to move.
> >
>
> What about ko?  I use another number for points that are illegal due to
> ko.  I think I define a hash key indicating illegal for black and another as
> illegal for white, but that's not needed
>
>
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