Yes, you can set all the values in the table that correspond to empty points to 0 or, equivalently, only have 2 numbers per point. Actually, that's what our code does too. But that's a very minor optimization, and I think the concept is easier to understand without it.
On Dec 19, 2007 9:33 AM, Jason House <[EMAIL PROTECTED]> wrote: > > > On Dec 19, 2007 9:27 AM, David Fotland <[EMAIL PROTECTED]> wrote: > > > I only use 2 random numbers per point, one for black and one for > > white. I xor another random number indicating the side to move. > > > > What about ko? I use another number for points that are illegal due to > ko. I think I define a hash key indicating illegal for black and another as > illegal for white, but that's not needed > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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