Gian-Carlo Pascutto wrote: > Don Dailey wrote: > >> But with the type of scoring that MC does (where we optimize for winning >> percentage over score) it's more difficult to construct go >> problems. You have to construct them so that you LOSE the game if >> you don't play >> the "right" move, but if you do play it you win the game. > > Life & death problems of large groups are a good start. Yes, and you can adjust the komi in some cases to make the problem work.
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