Gian-Carlo Pascutto wrote:
> Don Dailey wrote:
>
>> But with the type of scoring that MC does (where we optimize for winning
>> percentage over score) it's more difficult to construct go
>> problems.    You have to construct them so that you LOSE the game if
>> you don't play
>> the "right" move, but if you do play it you win the game.
>
> Life & death problems of large groups are a good start.
Yes,  and you can adjust the komi in some cases to make the problem work.

- Don

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