>> I think with more
>> analysis you might be able to find shortcuts - one example is the mercy
>> rule which leans on certain assumptions.
> mercy rule?

Mercy rule:  if one side is way ahead, stop the game early.


>
> t. Harri
>
>
>
>>
>> - Don
>>
>>
>>
>> Harri Salakoski wrote:
>>>>> Hmm, sorry if this is old subject but does it effect much for playout
>>>>> quality if I cut playouts for example max 110 moves in 9*9 board?
>>>> Yes, that will significantly hurt your play-outs.    Do you throw away
>>>> the results or score it as is?
>>>>
>>>> I have a very liberal cutoff on my program - from any position I
>>>> play to
>>>> move 81*4 in 9x9  as long as I have played at least 20 moves.
>>> Aha, sounds fair. I asked that when I noticed that my impl have
>>> constant 110 moves preventing max playouts. After investigated that
>>> more that particular case NaruGo project ArrayBoard it really seems
>>> not to matter, because current implementation throws away empty points
>>> after point is investigated to be illegal only for other player. That
>>> I think should be corrected after it is figure out how should that be
>>> done. Other hand playouts "non-naturally" end more early than 110
>>> moves regulary because empty points which are illegal for other are
>>> thrown away(and removed from playable empty points array) and so on
>>> change for that constant made no big effect. So thats situation no
>>> clue should I fix that, it seems so painfull to fix as afraid which
>>> slowdown it makes. But I am sure that atleast in end game
>>> playouts(which start near end game) all moves should offcourse be
>>> included, so I have think to use different playout code for playouts
>>> starting near end or starting early positions. So I should be asking
>>> is it bad for playouts throw away empty points if those are only
>>> illegal for other player? I afraid to hear yes it is very bad for
>>> playout quality :|
>>>
>>> t. hArri
>>> _______________________________________________
>>> computer-go mailing list
>>> computer-go@computer-go.org
>>> http://www.computer-go.org/mailman/listinfo/computer-go/
>>>
>> _______________________________________________
>> computer-go mailing list
>> computer-go@computer-go.org
>> http://www.computer-go.org/mailman/listinfo/computer-go/ 
>
> _______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to