>> I think with more >> analysis you might be able to find shortcuts - one example is the mercy >> rule which leans on certain assumptions. > mercy rule?
Mercy rule: if one side is way ahead, stop the game early. > > t. Harri > > > >> >> - Don >> >> >> >> Harri Salakoski wrote: >>>>> Hmm, sorry if this is old subject but does it effect much for playout >>>>> quality if I cut playouts for example max 110 moves in 9*9 board? >>>> Yes, that will significantly hurt your play-outs. Do you throw away >>>> the results or score it as is? >>>> >>>> I have a very liberal cutoff on my program - from any position I >>>> play to >>>> move 81*4 in 9x9 as long as I have played at least 20 moves. >>> Aha, sounds fair. I asked that when I noticed that my impl have >>> constant 110 moves preventing max playouts. After investigated that >>> more that particular case NaruGo project ArrayBoard it really seems >>> not to matter, because current implementation throws away empty points >>> after point is investigated to be illegal only for other player. That >>> I think should be corrected after it is figure out how should that be >>> done. Other hand playouts "non-naturally" end more early than 110 >>> moves regulary because empty points which are illegal for other are >>> thrown away(and removed from playable empty points array) and so on >>> change for that constant made no big effect. So thats situation no >>> clue should I fix that, it seems so painfull to fix as afraid which >>> slowdown it makes. But I am sure that atleast in end game >>> playouts(which start near end game) all moves should offcourse be >>> included, so I have think to use different playout code for playouts >>> starting near end or starting early positions. So I should be asking >>> is it bad for playouts throw away empty points if those are only >>> illegal for other player? I afraid to hear yes it is very bad for >>> playout quality :| >>> >>> t. hArri >>> _______________________________________________ >>> computer-go mailing list >>> computer-go@computer-go.org >>> http://www.computer-go.org/mailman/listinfo/computer-go/ >>> >> _______________________________________________ >> computer-go mailing list >> computer-go@computer-go.org >> http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/