On Feb 5, 2008 2:08 PM, David Fotland <[EMAIL PROTECTED]> wrote:

> It think many programs run several simulations through a node before
> allocating the children.  I can see how this saves memory, but then how do
> you save the RAVE information from the early simulations?
>

For RAVE, after doing a sim at a leaf, I walk back up the UCT tree.  At each
internal node, I keep update RAVE game counters applicable children.  I
never go deeper into the tree to apply RAVE values.  Does that help?
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