> So MoGo may be > using a floating point function to estimate the score of a playout, > otherwise there would be no reason to use floating point. But I may be > guessing wrong. Maybe they can tell us ?
We don't (at least up to the release, I don't know everything they are doing now). Using the floats was for flexibility, because we did try transformation as suggested and we also tried decays. We wrote things before knowing what will work so the choices were always "does it allow us to experiment ideas?". Cheers, Sylvain _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/