Correction: HBotSVN was not reconfigured for speed in round 3. It was set to use two search threads in round 4, and was compiled in debug mode for the whole tournament. I apologize for the confusing PM's during the tournament about this.
What is "HBotSVN's technique"? The game end protocol says "To play in a tournament, programs must either implement both "kgs-genmove_cleanup" and "final_status_list dead", or they must play until all of their opponent's dead stones are removed from the board. It's OK if "play until dead stones removed" is an option, but they have to make sure that this option is turned on whenever they are going to be in a tournament, or they will do poorly in the tournament!". HouseBot (HBotSVN) handles this by playing until all of its opponent's dead stones are removed. "final_status_list dead" is not supported. It's kgsGtp (not HouseBot!) that insisists that all stones are alive. It annoys me every time I see the description that it's the bot that's behaving badly when it's really a problem with how the combination of kgsGtp and the KGS server represent this stuff. I consider it a bug in kgs that this perpetually gets misinterpreted by spectators. Please stop saying that my bot insists all of its stones are alive. This could be simplified by either fixing the game end protocol rules, or getting kgs fixed (kgsGtp and/or the server). In the round two game, it was HBotSVN that had 3 seconds left on the clock. Its opponent, MonteGNU, had almost a minute left (51 seconds). The only games where HBotSVN's opponent got down to very little time left was the game against Leela. The whole probation thing has really pissed me off. Maybe one component of that is first finding out about it by reading it in the report. I have not been implementing "difficult things" for quite a while. Because stuff wasn't working, I suspended all forward progress on my bot two months ago. Since then, I've been building test harnesses, writing unit tests, and eliminating bugs. Did you know that weakbot50k and idiotbot don't actually handle the game end at all? Once both players pass, they switch to using gnu go. I will no longer participate in these tournaments for the foreseeable future. On Wed, May 7, 2008 at 6:13 AM, Nick Wedd <[EMAIL PROTECTED]> wrote: > the winners of last Sunday's KGS bot tournament. > > My report is at http://www.weddslist.com/kgs/past/38/index.html > > Nick > -- > Nick Wedd [EMAIL PROTECTED] > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ >
_______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/