I'm testing my bot on CGOS using pure UCT, no pondering, and 10,000
playouts per move. Can someone put up a comparable bot?
A while back, someone else made a similar request, and I discovered
that my bot had somehow broken. I've scoured for bugs and I believe I
have a functional implementation.
There are two hb-739-UCT-10k-# bots because an external library leaks
memory and it's the easiest way to make cgosGtp restart the bot
periodically. My bot may still be a bit weaker than 10k playouts would
imply since it's slow and may be cutting back from time restrictions.
Sent from my iPhone
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