I'm testing my bot on CGOS using pure UCT, no pondering, and 10,000 playouts per move. Can someone put up a comparable bot?

A while back, someone else made a similar request, and I discovered that my bot had somehow broken. I've scoured for bugs and I believe I have a functional implementation.

There are two hb-739-UCT-10k-# bots because an external library leaks memory and it's the easiest way to make cgosGtp restart the bot periodically. My bot may still be a bit weaker than 10k playouts would imply since it's slow and may be cutting back from time restrictions.

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