I enjoyed watching this game. Having trouble with KGS at the moment, or I'd send a game record.
Having more time makes a very marked improvement in the quality of play, to a degree which surprised me. The first two games, at 10 and something between 10 and 15 minutes ( Mogo thought it only had 10 minutes until it was restarted ), Mogo made mistakes which kyu players would avoid. The 15-minute game was much better. The 60 minute game, as the pro said, was 2-3 dan level, with a remarkable sequence in the bottom right corner which he says is 5-dan level. I think computer clusters will beat pros within a decade; combination of better algorithms and cheaper processor power will ensure that. Many thanks to everyone who made this possible, especially to the team of Mogo and whoever donated the European Supercomputer. I do have to ask -- if 1.7 million playouts per second are required and an hour of playing time are required to reach this level, is it possible to greatly improve the efficiency? Humans surely don't process that much information to accomplish a very high level of performance. The Mogo team has done heroic work. I understand they are working on "adaptive playouts" which would better utilize information about the board, and presumably gather higher quality information with less effort. All the best to you wonderful people for making this program possible! Terry McIntyre <[EMAIL PROTECTED]> _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/