It's the tree search part where everything is happening.  Eventually,
enough of the tree is explored to find a win or prove a loss.

- Don


On Sun, 2008-08-10 at 20:11 +0100, Raymond Wold wrote:
> Dan Andersson wrote:
> > No more incredible than that Mini-Max and Alpha-Beta will generate 
> > perfect play given enough resources. In the worst case MC/UCT will build 
> > a Mini-Max tree solving the game.
> 
> I've not looked very well at how UCT works, but surely this depends on 
> the randomness of the MC? What if by some bizarre coincidence the source 
> of random bits gives all 1's? What if it's pseudo-random, and interferes 
> with itself so some paths are never investigated?
> 
> Or are you stipulating not just a good random source, but one which 
> sooner or later enumerates all possibilities?
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