> The http://shootout.alioth.debian.org/ site, ... > > If we, as a community, could come up with a sufficiently detailed > description of light playouts algorithm (see the current "Light > simulation : Characteristic values" thread), there is no reason that > this algorithm couldn't join them.
This is an excellent idea. Go for it! > I suspect that detailing the algorithm sufficiently for non-go players > to implement may be surprising challenging. I think as long as you supply a reference C (or C++ or java) implementation it is okay. You cannot beat working code for a tech spec :-). My concern is that to include all the rules of go, including capture logic, you need a few hundred lines of code, which might put some people off. Perhaps some game with similar game tree properties but less complex logic would be a better choice. (I'm wondering about Amazons?) Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic open source dictionary/semantic network) http://dcook.org/work/ (About me and my work) http://dcook.org/blogs.html (My blogs and articles) _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/