> The http://shootout.alioth.debian.org/ site, ...
> 
> If we, as a community, could come up with a sufficiently detailed
> description of light playouts algorithm (see the current "Light
> simulation : Characteristic values" thread), there is no reason that
> this algorithm couldn't join them.

This is an excellent idea. Go for it!

> I suspect that detailing the algorithm sufficiently for non-go players
> to implement may be surprising challenging.

I think as long as you supply a reference C (or C++ or java)
implementation it is okay. You cannot beat working code for a tech spec :-).

My concern is that to include all the rules of go, including capture
logic, you need a few hundred lines of code, which might put some people
off.

Perhaps some game with similar game tree properties but less complex
logic would be a better choice. (I'm wondering about Amazons?)

Darren

-- 
Darren Cook, Software Researcher/Developer
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