Van: tony tang [mailto:[EMAIL PROTECTED]
Verzonden: za 15-11-2008 21:22
Aan: [EMAIL PROTECTED]
Onderwerp: [RE:computer-go] Monte carlo play?


Hello Dave,

Thank you for a thorough introduction of the theory, and i sincerely hope I am 
not wasting your time with amateur questions.
Because it was quite late when I sent the question I think I didnt word it 
correctly and mis-communicated 
my question. 

Being a computer scientist but new to go, i can grasp some of the theory. The 
question I was trying to get across 
was:

In a game of self play, if both parties are employing only monte carlo, surely 
its not a good conceptual representation
of a human, and if the reinforcement learning is based on random simulations 
wouldnt it be very weak when playing a real human?
According to nick wedd and some playing around I am clearly mistaken because 
its works quite well.
Is it because they are training(not in the neural network sense) their monte 
carlo based engine against another engine with prior knowledge or something
of that nature?

I have seen papers implementing patterns and prior knowledge with monte carlo 
(dated 2006) has that become a "standard"
now, and when people refer to monte carlo they dont mean absolutly random? 

Thank you

Kind regards

Tony


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