2009/1/21 Olivier Teytaud <olivier.teyt...@lri.fr> > > Of course you can do put much more clever prior if you are a player and >> know the subtleties of the game. >> > > E.g. patterns extracted from databases - but it's not enough, carefully > tune the coefficients for "empty triangles" (important!) and various other > importants patterns/rules (don't just keep the empirical probabilities from > datasets as coefficients). I'm afraid the coefficients are very > implementation-dependent unless the bandit and the random player are > specified with > a lot of details. > > You can put an exploration term, but the cases where it is needed are rare. >> I did a lot of experiments on that, and even at long thinking time, no >> exploration term was always better (statistically). >> > > Well, now mogo has an exploration term - but not at all UCB-like. >
I was talking about times where I was still there ... ages ago :) Sylvain
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