if it really mattered, remote participants could use a phone to connect -- it's not like these are very high-volume transmissions, and the latency, while high, is still an unimportant fraction of total time. on the plus side, the latency is exact. on the minus side, it's a pretty expensive phone call. :)
s. On Tue, Feb 3, 2009 at 12:03 PM, terry mcintyre <terrymcint...@yahoo.com> wrote: > I would not want to discourage remote players - some systems are designed to > take advantage of large supercomputers which are not very portable. > > However, remote players need to accept the trade-off. They get to avoid the > trouble of packing up and shipping a trailer full of computer gear to the > other side of the world. The downside is that network lag happens. > > As others have mentioned, client-side timing can be gamed by the simple > expedient of pulling the plug to the modem; I can think of a few ways to > manipulate iptables which would have similar effects. > > I hope that tournament organizers do their best to provide a decent > connection. Remote participants need to do likewise. > > > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/