I'm trying an experiment.  I took the Many Faces code completely out of the
engine, and put it on 9x9 cgos as mfgo-none-1c.  It's faster without Many
Faces, but it's just a basic uct engine with medium playouts.  This should
tell us how much benefit I get from the Many Faces knowledge. 

David

> 
> I recall that you credited the use of Many Faces rules with a massive
> improvement against GnuGo, so the technique is certainly empirically
> justified.
> 
> But I am wondering how it achieves its results. That is, what do you think
> the difference is, compared to standard unpruning?


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