steve uurtamo wrote: > the way to do all of this exactly is with experimental design. > > to design experiments correctly that handle inter-term interactions of > moderate degree, this tool is quite useful: > > http://www2.research.att.com/~njas/gosset/index.html
That doesn't seem to directly support deriving information from random trials. For computer go tuning, would you play multiple games with each parameter set in order to get a meaningful figure? That seems likely to be less efficient than treating it as a bandit problem. -M- _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/