steve uurtamo wrote:
> the way to do all of this exactly is with experimental design.
>
> to design experiments correctly that handle inter-term interactions of
> moderate degree, this tool is quite useful:
>
> http://www2.research.att.com/~njas/gosset/index.html

That doesn't seem to directly support deriving information from random
trials. For computer go tuning, would you play multiple games with each
parameter set in order to get a meaningful figure? That seems likely to
be less efficient than treating it as a bandit problem.

-M-
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