Wouldn't one find the correct komi by at worst binary search among komi
values?

2010/1/21 Petr Baudis <pa...@ucw.cz>

> On Thu, Jan 21, 2010 at 08:39:59PM +0000, Jacques Basaldúa wrote:
> > Petr Baudis wrote:
> > > Actually, there is a thread about exactly this on fuego-devel
> >
> > In fact it is not "exactly this" it is a different approach.
> > The post in fuego-devel tries to determine the status of each
> > point of the board. That is not a good idea with or without MCTS
> > because go is about trading. (Furikawari)
> >
> > My different approach is determining by "how many points" the
> > simulated games are won. Only in yose the IQR becomes narrow
> > enough to see how much territory is still in dispute.
>
> I'm sorry, I was not reading your original mail carefully enough.
>
> Upside of your approach is that it might be more accurate, downside is
> that SE engines like on KGS give you a number but you can also judge
> visually if their premises for the number are correct. Many strong
> players actually look at SE, but quickly adjust the numbers by checking
> which points were misjudged. I think they would prefer slightly less
> precise estimate they can further work with to slightly more precise
> estimate that's a black box. Confidence interval is great but doesn't
> actually solve this problem.
>
>                                Petr "Pasky" Baudis
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