For the purposes of scoring, the edges are ignored (Which means, if an empty 
point is on the edge of the board, it does not change the ownership of the 
point).  If an empty point is adjacent to only white stones, it belongs to 
white.  If an empty point is adjacent to only black stones, it belongs to 
black.  If an empty point is adjacent to both white and black stones, it is 
neutral territory that belongs to neither.
Here is a video which explains scoring a game under both Chinese and Japanese 
rules:
Go (Baduk, Weiqi) - Counting The Final Score

|   |
|   |  |   |   |   |   |   |
| Go (Baduk, Weiqi) - Counting The Final Score |
|  |
| View on www.youtube.com | Preview by Yahoo |
|  |
|   |

   

     On Wednesday, March 11, 2015 8:21 AM, folkert <folk...@vanheusden.com> 
wrote:
   

 Alvaro, Urban,

thanks!

I've got an additional question.
It may be obvious but it is written a bit ambiguous imho on
senseis.xmp.net:

"A player's score is the number of points of her color, plus the number
of empty points that reach only her color."

So an empty point that can reach the border of the board doesn't count,
right?

On Wed, Mar 11, 2015 at 12:48:59PM +0100, Urban Hafner wrote:
> As Alvaro said, you should just implement Tromp Taylor and if you want to
> play on CGOS or KGS (chinese rules only) you just need to make suicide
> illegal and you're good to go.
> 
> Urban
> 
> On Wed, Mar 11, 2015 at 12:44 PM, Álvaro Begué <alvaro.be...@gmail.com>
> wrote:
> 
> > Ko is not missing: It is a particular case of the prohibition to repeat
> > positions. Making suicide illegal is an easy patch.
> >
> > Álvaro.
> >
> >
> >
> > On Wed, Mar 11, 2015 at 7:08 AM, folkert <folk...@vanheusden.com> wrote:
> >
> >> Hi,
> >>
> >> After 3 years of not working on my Go software, I decided to tinker
> >> again a bit on it.
> >> First thing I noticed is that it is very slow. I have a feeling that my
> >> implementation of the rules is way too complex. I did it all from
> >> scratch and as I never played a game of Go before, it may have a clumsy
> >> design.
> >> So I'm considering rewriting things.
> >> I read back in the archives of this mailinglist and I read about the
> >> Tromp/Taylor rules. If I implement those, will I really have a program
> >> that plays valid Go and can participate in CGOS maybe even KGS one day?
> >> Because things like KO and suicide etc are missing?
> >>
> >>
> >> thanks
> >>
> >> Folkert van Heusden
> >>
> >> --
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> >> With nice graphs and pretty animations!
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> >
> >
> >
> > _______________________________________________
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> >
> 
> 
> 
> -- 
> Blog: http://bettong.net/
> Twitter: https://twitter.com/ujh
> Homepage: http://www.urbanhafner.com/

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Folkert van Heusden

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