> performance at endgames is worse than middle, because IMHO MC > simulations don't evaluate the values (due to execution speed) of > yose-moves and play such moves in random orders. Assuming there are 7, > 3, 1 pts moves left at a end position, for example.
(Sorry for two messages). I just thought, don't pattern libraries capture this? (I may be wrong on this, but I thought all the strong programs were using patterns to influence search.) The yose patterns come up multiple times in every game, so shouldn't stopping a monkey jump get searched before a hane-connect move on the 1st line? Darren _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go