I don't know, what language are you using? Did you do any
optimizations? How many clock cycles does it take your program on
average to make and undo a move (just counting the core board update)?

BTW you didn't specify board size and hardware, so I assumed 19x19 and
a modern PC.

Erik

On Thu, Oct 15, 2015 at 12:56 AM, Gonçalo Mendes Ferreira <go...@sapo.pt> wrote:
> Really? I didn't mention it but it's uses MCTS-UCT with RAVE, progressive
> pruning, mercy thresholds and max playout depth, etc. What could I be
> missing that is that much of a boost in the playouts, in your experience?
>
> Gonçalo
>
>
> On 14/10/2015 23:40, Erik van der Werf wrote:
>>
>> You should be able to do at least 50 times faster.
>>
>> Erik
>>
>> On Thu, Oct 15, 2015 at 12:27 AM, Gonçalo Mendes Ferreira <go...@sapo.pt>
>> wrote:
>>>
>>> Hi, I've been searching the mailing list archive but can't find an answer
>>> to
>>> this.
>>>
>>> What is currently the number of playouts per thread per second that the
>>> best
>>> programs can do, without using the GPU?
>>>
>>> I'm getting 2075 in light playouts and just 55 in heavy playouts. My
>>> heavy
>>> playouts use MoGo like patterns and are probability distributed, with
>>> liberty/capture counts/etc only updated when needed, so it should be
>>> pretty
>>> efficient.
>>>
>>> What would be a good ballpark for this?
>>>
>>> Thank you,
>>> Gonçalo F.
>>> _______________________________________________
>>> Computer-go mailing list
>>> Computer-go@computer-go.org
>>> http://computer-go.org/mailman/listinfo/computer-go
>>
>> _______________________________________________
>> Computer-go mailing list
>> Computer-go@computer-go.org
>> http://computer-go.org/mailman/listinfo/computer-go
>
>
> _______________________________________________
> Computer-go mailing list
> Computer-go@computer-go.org
> http://computer-go.org/mailman/listinfo/computer-go
_______________________________________________
Computer-go mailing list
Computer-go@computer-go.org
http://computer-go.org/mailman/listinfo/computer-go

Reply via email to