>> The longest I've been able to find, by more or less random sampling, >> is only 521 moves, > > Found a 582 move 3x3 game...
Again by random sampling? Are there certain moves(*) that bring games to an end earlier, or certain moves(*) that make games go on longer? Would weighting them appropriately in your random playouts help? *: or move sequences. E.g. playing a stone in atari that the opponent then does not capture. (No idea if that makes a game longer or shorter, just meaning it as an example.) Darren _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go