>> The longest I've been able to find, by more or less random sampling,
>> is only 521 moves,
> 
> Found a 582 move 3x3 game...

Again by random sampling?

Are there certain moves(*) that bring games to an end earlier, or
certain moves(*) that make games go on longer? Would weighting them
appropriately in your random playouts help?

*: or move sequences. E.g. playing a stone in atari that the opponent
then does not capture. (No idea if that makes a game longer or shorter,
just meaning it as an example.)

Darren

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