Hi Ingo,

I have the manuscript of 2 books with each 100 computer generated problems
which 1st class insei Yutae Seo (Korea) picked out of 20,000 computer
generated problems, working for 5 months on this selection. Many have a tricky
ko status. I am happy to provide them.

Simpler even and more revealing would be to write down semeai problems using,
for example, the work of Teigo Nakamura. These problems can be evaluated in no
time once one understood the math but which take arbitrarily long to solve if
a brute force search would be applied. Simple pattern matching should not help
there.

Finally, there are seki problems which I showed several professional players,
including famous 9p who could not tell whether the game was over or not.

Lot's of fun tests one could do.

Cheers, Thomas.

On Sat, 12 Mar 2016, "Ingo Althöfer" wrote:

Hi Thomas,

Von: "Thomas Wolf" <tw...@brocku.ca>
A suggestion for possible future games to be arranged between AlphaGo and
strong players:

Whoever lost shall be given 1 stone or the equivalent of 1/2 stone handcap in 
the
next game. Games should continue until each side has won at least once. This
way AlphaGo will be forced to demonstrate its full strength over a whole game
which we are all too curious to see.

That is one interesting proposal. I have another one:
You are the master of computer tsume go.
Give DeepMind a set of your tsume go compositions (from easy
to really difficult) and let them test which of the problems
AlphaGo can solve.

Cheers, Ingo.
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