Yes sounds about right. Will take a look at the scoring tonight, thanks!
On July 14, 2017 at 5:39:04 am +02:00, Vincent Richard <vincent.francois.rich...@gmail.com> wrote: > I have never tried Atari go, but every single time I have experienced a MCTS > playing random, it was either: > - A bug in the MC policy (wrong distribution, rotated, etc) > - A bug in the scoring function/branch update > Since your bot can play 9x9 I guess it's the second. Ofc it's easy to know > the winner, but if by any chance the information is reverted in the branch > update the bot will try to play as bad as possible. > You can even test this with the original code. Instead of returning the final > score, simply return the first player who captured in the game. > > > > -------- Message original -------- > Objet : [Computer-go] Atari Go > De : Andreas Persson > À : computer-go@computer-go.org > Cc : > > > > > Hi, toying with Don Dailey's old reference bot (pure monte carlo). Trying > > to make it play Atari Go, > > > > it plays decent regular Go on a 9x9 but not well at all when trying to make > > it play Atari Go. I try ending each playout as soon as a capture is made > > and score the moves with amaf. This leads to almost random play even with a > > big number of playouts. Anyone tried making a Atari Go monte carlo player, > > anything obvious I am missing? > > > > Regards Andreas > > > > _______________________________________________ > > Computer-go mailing list > > Computer-go@computer-go.org > > http://computer-go.org/mailman/listinfo/computer-go > >
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