Has anyone tried the following experiment:

Against a standard opponent (not the same program), compare scaling in time
vs scaling in cores.

For example run one core for X playouts against the opponent, then run four
cores, each with X/4 playouts against the same opponent, and run one core
with X/4 playouts.

Now we can compare the difference between four times as much time on one
core to four times as many cores.  Most engines, including Many Faces, scale
number of playouts linearly with number of cores, but for Many Faces, one
core is quite a bit stronger than four cores when running the same number of
playouts.

When playing against Gnugo level 10 19x19, 8K playouts wins 87%.  32K
playouts on one core wins 97%, but 32 playouts on four cores (8K each) only
wins 94%.

I'm curious if other programs scale strength better with more cores.  

David

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