Ok I will do that. It has already started performing really well after I allowed the full lenght playouts though. This was I think a major problem earlier. Especially in the endgame it is outplaying the alpha-beta searcher. Thank you all for your suggestions.
On Sat, Mar 26, 2011 at 1:19 PM, Michael Williams < michaelwilliam...@gmail.com> wrote: > You need to prevent it from filling any real eye. Regardless of how > many eyes the given chain has. I cannot tell if that is what you are > doing or not. > > > On Sat, Mar 26, 2011 at 1:05 PM, Daniel Shawul <dsha...@gmail.com> wrote: > > Well you said single eye which make it a suicide move. It will not fill > its > > single eye! > > But to prevent filling one of the double eyes, I need to have to code to > > detect real double eyes from false eyes. > > I do not do that right now. May be I will just exclude any move which > > reduces us to a single eye. > > That should take care of it I guess. > > > > On Sat, Mar 26, 2011 at 12:57 PM, Christoph Birk > > <b...@obs.carnegiescience.edu> wrote: > >> > >> On Mar 26, 2011, at 9:54 AM, Daniel Shawul wrote: > >> > >>> As I already said before, I _do_ prevent filling of single eyes > (suicide > >>> moves). I thought you guys were talking about > >> > >> We are talking about your own eyes (not suicide) > >> > >> Christoph > >> > >> _______________________________________________ > >> Computer-go mailing list > >> Computer-go@dvandva.org > >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > > > > > _______________________________________________ > > Computer-go mailing list > > Computer-go@dvandva.org > > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > > _______________________________________________ > Computer-go mailing list > Computer-go@dvandva.org > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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