Ok I will do that. It has already started performing really well after I
allowed
the full lenght playouts though. This was I think a major problem earlier.
Especially in the endgame it is outplaying the alpha-beta searcher.
Thank you all for your suggestions.

On Sat, Mar 26, 2011 at 1:19 PM, Michael Williams <
michaelwilliam...@gmail.com> wrote:

> You need to prevent it from filling any real eye.  Regardless of how
> many eyes the given chain has.  I cannot tell if that is what you are
> doing or not.
>
>
> On Sat, Mar 26, 2011 at 1:05 PM, Daniel Shawul <dsha...@gmail.com> wrote:
> > Well you said single eye which make it a suicide move.  It will not fill
> its
> > single eye!
> > But to prevent filling one of the double eyes, I need to have to code to
> > detect real double eyes from false eyes.
> > I do not do that right now. May be I will just exclude any move which
> > reduces us to a single eye.
> > That should take care of it I guess.
> >
> > On Sat, Mar 26, 2011 at 12:57 PM, Christoph Birk
> > <b...@obs.carnegiescience.edu> wrote:
> >>
> >> On Mar 26, 2011, at 9:54 AM, Daniel Shawul wrote:
> >>
> >>> As I already said before, I _do_ prevent filling of single eyes
> (suicide
> >>> moves). I thought you guys were talking about
> >>
> >> We are talking about your own eyes (not suicide)
> >>
> >> Christoph
> >>
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