Let me fixthat last sentance:

That is not a rare situation.  Plus, tree search will find more strange
situations than you will find in a game.  And playouts will find more strage
situations than you will find in the tree.

On Sun, Mar 27, 2011 at 2:27 PM, Michael Williams <
michaelwilliam...@gmail.com> wrote:

> It doesn't seem as rare as you are saying.  Maybe I don't understand the
> exact definition of "living by two false eyes".  Does this count?
> ________
> |.XXO.
> |X.XO.
> |XXOO.
> |OOO..
> |.....
>
> That is not a rare situation.  Plus, tree search will find more strange
> situations that you will find in a game.  And playouts will find more strage
> situations that you will find in the tree.
>
>
>
> On Sun, Mar 27, 2011 at 12:25 PM, Aja <ajahu...@gmail.com> wrote:
> > As attached, if you are considering such case of "living by two false
> eyes",
> > it might be good to solve it by some special rules. But I doubt it ever
> > appeared in any game in the history. Otherwise, I think "don't fill real
> > eye" and "filling false eye is allowed" should be promising for the MC
> > playouts.
> >
> > BTW, I am Aja, not the famous MC program Aya. :)
> >
> > Aja
> >
> > ----- Original Message -----
> > From: Daniel Shawul
> > To: Aja ; computer-go@dvandva.org
> > Sent: Sunday, March 27, 2011 8:19 PM
> > Subject: Re: [Computer-go] UCT parameters and application to other games
> > Hi Joona
> > Thanks for the description. If a simple eye detection such as that
> > works , then it should accelerate the MC playouts very much.
> > I will try it.
> > To Aya : I am afraid not. I am majorly a chess programmer trying my hands
> > on Go since a couple of months.
> > regards,
> > DanielÂ
> >
> > On Sun, Mar 27, 2011 at 3:38 AM, Aja <ajahu...@gmail.com> wrote:
> >>
> >> Hi Daniel,
> >> Â
> >> Are you the one that talked with me (ajahuang)Â in KGS? If yes, then I
> can
> >> understand what you meant about "double eyes", but I doubt it ever
> >> happened in any 9x9 game in the history....
> >> Â
> >> Aja
> >>
> >> ----- Original Message -----
> >> From: Daniel Shawul
> >> To: computer-go@dvandva.org
> >> Sent: Sunday, March 27, 2011 1:44 AM
> >> Subject: Re: [Computer-go] UCT parameters and application to other games
> >> Ok I will do that. It has already started performing really well after I
> >> allowed
> >> the full lenght playouts though. This was I think a major problem
> earlier.
> >> Especially in the endgame it is outplaying the alpha-beta searcher.
> >> Thank you all for your suggestions.
> >>
> >> On Sat, Mar 26, 2011 at 1:19 PM, Michael Williams
> >> <michaelwilliam...@gmail.com> wrote:
> >>>
> >>> You need to prevent it from filling any real eye. Â Regardless of how
> >>> many eyes the given chain has. Â I cannot tell if that is what you are
> >>> doing or not.
> >>>
> >>>
> >>> On Sat, Mar 26, 2011 at 1:05 PM, Daniel Shawul <dsha...@gmail.com>
> wrote:
> >>> > Well you said single eye which make it a suicide move.  It will not
> >>> > fill its
> >>> > single eye!
> >>> > But to prevent filling one of the double eyes, I need to have to code
> >>> > to
> >>> > detect real double eyes from false eyes.
> >>> > I do not do that right now. May be I will just exclude any move which
> >>> > reduces us to a single eye.
> >>> > That should take care of it I guess.
> >>> >
> >>> > On Sat, Mar 26, 2011 at 12:57 PM, Christoph Birk
> >>> > <b...@obs.carnegiescience.edu> wrote:
> >>> >>
> >>> >> On Mar 26, 2011, at 9:54 AM, Daniel Shawul wrote:
> >>> >>
> >>> >>> As I already said before, I _do_ prevent filling of single eyes
> >>> >>> (suicide
> >>> >>> moves). I thought you guys were talking about
> >>> >>
> >>> >> We are talking about your own eyes (not suicide)
> >>> >>
> >>> >> Christoph
> >>> >>
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