The whole point of binauraul theory is that you don't necessarily need
speakers in the floor to fool the ear into thinking the sound is
coming from there.

A single speaker, a mono sound source - think old time radio - is a
single dimension (1D). Add a second sound source and you have added a
dimension - 2D. Add enough sources to fool the ears into hearing
360X360 degree sound, and we add several dimensions (3D, 5.1, 7.1,
Multi-D).

We can debate how many point sources are required to do this, but
recent technology is doing very well. Just try switching on and off
the 3D sound in a media player.


On Sat, Jan 17, 2009 at 11:21 AM, Chris Dunford <ch...@covesoftware.com> wrote:
>> You may technically be correct, but the problem comes when you include
>> mono sound. You've jumped straight to stereo (2 channels) and declared
>> it to be "1D". If so, then what do you call mono sound?
>
> Interesting question. When using headphones, mono sound appears to originate
> from a point inside your head. A point has no dimensions, so I guess I'd
> call it 0D. :)
>
> I think it works. Stereo sound appears to be placed along a line from left
> to right; lines have one dimension. Surround sound appears to be placed on a
> plane with you at the center point; planes have two dimensions. "3D" would
> have to place the sound anywhere inside a cube or sphere with you at the
> center.
>
> Eric is right when he says that with multichannel sound you can hear bad
> guys sneaking up on you from behind. But what we don't have is sound that
> allows you to hear bad guys dropping down on you from the level above. I
> don't think this is technically impossible; we just don't have enough
> channels. And putting speakers in the floor might be iffy. :)


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