On Tue, Nov 17, 2009 at 10:14:30PM +1030, David Kettler wrote:
> Simple GUI buttons are provided for controlling conkeror. They are
> intended to be unobtrusive and to steal as little screen space as
> possible. Clicking on them executes a conkeror command. Hovering
> over them tells you the command and the corresponding keystroke.
>
> The buttons are intended to make conkeror usable for a casual user and
> also to aid the novice user while they become familiar with conkeror's
> interface.
>
> They can be enabled with:
> require("mode-line-buttons.js");
> add_mode_line_buttons(standard_mode_line_buttons, true);
> ---
>
> Problems:
> - The icons used do not clearly indicate their function.
> - The names of the commands are also probably unclear for novices.
> - There are probably too many buttons. It might be better to have
> just a few, together with a popup menu.
I like the feature, but I don't think the framework is in place to do it
robustly yet. What I have in mind is a more general Menu subsystem that
handles menus in the abstract, rather than in terms of particular UI
representations of them. I also think there are problems in the
interactive system that need to be addressed first, like a way to disable
commands, and gray-out buttons that run those commands, when they should
not be called.
No objections to something like this going into contrib/ or the wiki,
though, so people who would find it convenient can use it in the meantime.
--
John Foerch
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