Per Øyvind Karlsen wrote:
still won't work, alot of SDL games still segfaults, could someone confirm that I'm not the only one having these problems?Sitsofe Wheeler wrote:On Sat, 9 Nov 2002, Charles A Edwards wrote:ah, that seemed to do the trick for glx games, but still, alot of sdl games segfaults, eg. abuse_sdl alephone, etcetc.
On Sat, 09 Nov 2002 06:22:03 +0100
Per Øyvind Karlsen <[EMAIL PROTECTED]> wrote:
hromiumRuns fine for me with an ATI Radeon 64DDR amd Mesa, but fails with the same error on a system with a GeForce2 am the NVIDIA drivers.
randomizing.
SDL initialized.
Couldn't set GL mode: Couldn't find matching GLX visual
Check the depth that you run X at. I know one program (praxium I think) that will only run if your X's depth is 24bit (I usually use 16bit myself).
maybe I've screwed up somewhere, oh well, I'm gonna to a fresh reinstall soon, things has become a little messy since I did fresh install last time in 2000:o)
Some games that segfaults is:
abuse(crashes before you even get into the game)
alephone( same here
quake2(crashes after a few sec, not in cooker, but still related as it uses sdl;)
sdl blocks(crashes after a few sec)
freecraft(somewhat stable, but still crashes at some places in the game, running cvs version, other freecraft users(non-mdk users) does'nt seem to have these problems)
sdlbomber(does'nt even segfaults, just hangs)
I've experienced this with other sdl games too, but I don't remember which and I've just done a fresh install so I don't have alot of games installed now, but that all these games crashes should prove that there's something wrong with SDL...
someone, please confirm
--
Mvh Per Øyvind Karlsen
Delonic Technology Group AS
Sysadmin, developer, greasemonkey
www.delonic.no - +47 41681061