Laurent may not technically be a reviewer, but he pretty much owns that
code so if he's happy then I'm happy (but I didn't look at any of the
other code outside of Marlin if you are keeping count of "full
reviewers"...).
...jim
On 2/16/2016 2:08 AM, Laurent Bourgès wrote:
Hello,
Joe, I tested your changes in the Marlin renderer as it works well !
> A quick note on the 2d changes, several constants (and a copy from a
package-private method from java.lang) were used to initialize a double value
POWER_2_TO_32; this can be accomplished more directly using a hexadecimal
floating-point literal.
>
> Please review the webrev
>
>http://cr.openjdk.java.net/~darcy/8149896.0/
...
My favourite change is this one:
- private static final double POWER_2_TO_32 =
FloatMath.powerOfTwoD(32);
+ private static final double POWER_2_TO_32 = 0x1.0p32;
and the removal of the method on FloatMath.
I agree it is simpler and exactly what I needed; I wasn't aware of such
literals:
https://blogs.oracle.com/darcy/entry/hexadecimal_floating_point_literals
(I am not a reviewer)
Thanks for the fix,
Laurent