On Tue, 7 Jul 2026 08:19:40 GMT, Eric Fang <[email protected]> wrote:

>>> I can extend these tests to all types if you feel it's necessary.
>> 
>> The only one that I think might need some investigation is Float16. Have you 
>> explored if that type would behave the same way, or maybe there is some work 
>> required to make it work? It would be absolutely fine to enhance the test as 
>> a follow up, but now could be a good opportunity to explore what is required 
>> to make it work.
>
>> > I can extend these tests to all types if you feel it's necessary.
>> 
>> The only one that I think might need some investigation is Float16. Have you 
>> explored if that type would behave the same way, or maybe there is some work 
>> required to make it work? It would be absolutely fine to enhance the test as 
>> a follow up, but now could be a good opportunity to explore what is required 
>> to make it work.
> 
> Thanks @galderz. I looked into Float16 specifically.
> 
> These transforms are purely structural — they only inspect the blend nesting 
> and the mask (all-ones/all-zeros, XorV/XorVMask, nested VectorBlend sharing 
> the same mask). They don't inspect the lane's BasicType and don't perform any 
> arithmetic. Since a blend is a pure whole-lane select (M ? Y : X), there's no 
> rounding/NaN concern, so the optimizations are correct and applicable to 
> Float16 exactly as they are for int/long/float/double. No code change is 
> needed here to "make it work" for Float16.

> @erifan I gave it a quick glance. Looks reasonable. We could consider 
> extending the IR tests to more vector element types, if more convenient with 
> the Template Framework.
> 
> Also: did you already run many runs of 
> `compiler/vectorapi/VectorExpressionFuzzer.java`? In my experience, it often 
> finds bugs, but only if you run it 1000x or more.

Ok, I'll add more tests for all of vector element types and run the fuzzer test 
repeatedly

-------------

PR Comment: https://git.openjdk.org/jdk/pull/31333#issuecomment-4934012371

Reply via email to