I took the discussion to IRC, to avoid endless back-and-forth by mail. In summary:

The plan is to enable us to write romstage code with the expectation that at least some RAM (through CAR) is available. (while bootblock is expected to work without RAM of any kind, and ramstage has the full RAM available)

If someone wants to use romcc for romstage, that means working without other object files (since romcc never emits a "call" instruction, except when hand-assembled). Thus reusing other .c files in romcc means "#include *.c" as it always did.

Proposal: If someone goes that route, and things break due to the .c files of the coreboot core being too complex for romcc to handle, they get to keep the pieces - it's unsupported.

I expect special cases like Vortex (or old chipsets like Via C3, if someone has the interest and time to do the port) to have a simple enough RAM initialization that they can be implemented as standalone C code. That's still _much_ more comfortable than writing assembly, and it'll work: it has one entry-point (like CAR code), one exit point (calling into common C code to load the next stage), and everything inbetween is compiled by romcc to work without RAM.

Should we find out that all the hundred ancient ram inits we get contributed reimplement the same things over and over, we can still consider moving those parts to src/lib/romcc, neatly separated from regular romstage code.


Regards,
Patrick

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