Hi Randolph,

I am working on an OpenSceneGraph/Python project and have had to abandon the OSG/SWIG tools--they are not developed enough for my purpose. So I am planning on writing special purpose code to that end. Does anyone have suggestions for someone starting out on this path?

Heh, if you can wait a bit, I just put my own boost.python bindings for OSG on the web (today, actually) :

http://code.google.com/p/osgboostpython/

They're not complete and I'm struggling with slicing problems in NodeCallback and NodeVisitor derived in python code, but it's promising. In their current state I can create node hierarchies, geometry, vertex/normal/texcoord/color arrays, assign textures, do some basic state manipulation (rendering hint etc.) and run a viewer. See the *.py files in test/** , most of what the wrappers can do is tested there.

And if you want to help, you're welcome to do so :-)

J-S
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______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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