J-S,
I wish you and your work well, but I don't see how I can do this.
NodeCallback and NodeVisitor are exactly where I ran into problems
with osgswig--they are important, and hard to get right. As with
osgswig, I'd be testing your bindings, rather than concentrating on my
thesis work. I'm sorry, but no.
Randolph
On Sep 8, 2009, at 12:56 PM, Jean-Sébastien Guay wrote:
Hi Randolph,
I am working on an OpenSceneGraph/Python project and have had to
abandon the OSG/SWIG tools--they are not developed enough for my
purpose. So I am planning on writing special purpose code to that
end. Does anyone have suggestions for someone starting out on this
path?
Heh, if you can wait a bit, I just put my own boost.python bindings
for OSG on the web (today, actually) :
http://code.google.com/p/osgboostpython/
They're not complete and I'm struggling with slicing problems in
NodeCallback and NodeVisitor derived in python code, but it's
promising. In their current state I can create node hierarchies,
geometry, vertex/normal/texcoord/color arrays, assign textures, do
some basic state manipulation (rendering hint etc.) and run a
viewer. See the *.py files in test/** , most of what the wrappers
can do is tested there.
And if you want to help, you're welcome to do so :-)
J-S
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