2011/1/26 William Tanksley, Jr <[email protected]>: >> * Feature mimics >> Currently, players can (and perhaps do?) throw rocks at features. This >> is bad; feature mimics should not react to ranged attacks (in particular >> take no damage). They should only attack in melee range. > > I would think that a persistent attack should be met by an annoyed > response from the mimic. Yes, a mere token lob shouldn't always force > a reveal; but if the player's obviously TRYING to make the mimic > reveal (and they obviously know it's there), I don't see why they > shouldn't be rewarded. Also, I don't think it's bad to make them > vulnerable to ranged attack; why not?
Because players can then carry a big pile of stones around, to throw at all of the features they encounter to reveal any feature mimics. Not sure how it's different from regular mimics; perhaps there are too many items around to do that. Although I sometimes do throw stones at strange-looking artefacts. Often I also auto-explore into mimics, don't know how I feel about that ultimately. I agree that (unknown) (feature) mimics shouldn't respond to ranged attacks. --Eino ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Crawl-ref-discuss mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss
