2011/1/26 David Ploog <[email protected]>
> * Feature mimics
> Currently, players can (and perhaps do?) throw rocks at features. This
> is bad; feature mimics should not react to ranged attacks (in particular
> take no damage). They should only attack in melee range.
> There is also an issue with glyphs. Neither item nor feature mimics
> give any visual indication they're not items/features after you have
> discovered them. That's bad and I suggest some branding to keep the
> flavour but make them standout.
>
Shouldn't we also reduce the generation rate of mimics (both feature and
item)? When you've got 2 or 3 on each levels, it's not a surprise anymore.
------------------------------------------------------------------------------
Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)!
Finally, a world-class log management solution at an even better price-free!
Download using promo code Free_Logger_4_Dev2Dev. Offer expires
February 28th, so secure your free ArcSight Logger TODAY!
http://p.sf.net/sfu/arcsight-sfd2d
_______________________________________________
Crawl-ref-discuss mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss