2011/5/14 <[email protected]>
> -----------------------------------------------------------------------
> commit b480a0fd77ef138fdf98198f2bb99dd70673d1fc
> Author: Raphael Langella <[email protected]>
> Date: Sat May 14 01:17:39 2011 +0200
>
> Add an is_safe() method to trap_def.
>
> This fix #3966. The method should be usable by monsters too, but it
> isn't
> currently.
>
> I forgot to restore the functionality of the trap_prompt option. But should
I bother? Is there any reason you wouldn't the game to warn you before
stepping on a known trap when low on HP? Especially since the thresholds are
configurable. If nobody minds, I'd rather remove this useless option.
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