On Sat, May 14, 2011 at 09:05:01AM +0200, Raphael Langella wrote:
> 2011/5/14 <[email protected]>
> > I forgot to restore the functionality of the trap_prompt option. But should
> I bother? Is there any reason you wouldn't the game to warn you before
> stepping on a known trap when low on HP? Especially since the thresholds are
> configurable. If nobody minds, I'd rather remove this useless option.
Can you set the threshold at 0 or negative? (1 would still block). If so,
it's indeed strictly useless.
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