> Makhleb the Destroyer is a fearsome God of bloodshed and mortification
> of the flesh. Followers are expected to cleanse others by inflicting
> suffering and death on them in Makhleb's name, and can gain further
> favour by ravaging the freshly dead. Dedicated followers may also access
> the raw energies and demonic servants of chaos, so that they may better
> break the impure world and its false laws for this evil God's glory.

I dislike the path this redescriptioning has taken, and I don't think
we should use it. Here's my rationale :

1) Most native English speakers will have no idea what 'mortification
of the flesh' means.

2) Cleansing others by making them suffer is very flavorful terrain
for a god. For example, it is the polar opposite of Elyvion.

3) The flavor in the above description has no particular association
with Makhleb's current flavor. It is a pretty significant departure
from a god of destruction.

4) The flavor in the above description has no particular association
with Makhleb's current powers. I don't see what killing someone with a
lightning explosion or a summoned demon has to do with 'bloodshed and
mortification of the flesh'.

5) "gain further favour by ravaging the freshly dead" may as well read
"oh and he accepts corpse sacrifices". It doesn't mesh with the flavor
of the new proposal.

I think a god with this flavor should be cool. He should get powers
related to pain, bloodletting, scarification, and what have you. I
don't think Makhleb is this god, or should become this god.

> A different minigame: corpse arrangements. I dunno, geometric
> patterns? Combinations of races (like a slot machine)? Kill something
> sentient in a ring of corpses?

These add a lot to the game - a lot of tedium, that is.

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