> On Sep 25, 2019, at 16:44, Becker, Matthias <[email protected]> wrote:
> suboptimal UX

I think this statement needs backing by a UX research/study. 

To me, a growing use of icons (especially in addition to text) comes with a lot 
of drawbacks, eg., waste of screen space, make dialogs look way too busy, hard 
to read menu items because of all the colorful icons, removes screen estate. 
Icons serve a particular use case in identifying things. This works somewhat 
well in toolbars. It no longer works well in toolbars with more than 20 icons. 
Again, all personal opinions.

> And what about the eGit tooling? The “interactive rebase” view does use icons 
> and text heavily (and I really like that). Does eGit *not* belong to the 
> “IDE” you are talking about?

It's a decision done by eGit. I'd say it works pretty well in that specific 
case (given the limited set of options). I like that eGit follows common 
conventions and does *not* add buttons to its preference pages. :)

-Gunnar


-- 
Gunnar Wagenknecht
[email protected], http://guw.io/



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