Rick Tanner wrote:
Alex Schultz wrote:
/12) Do not put directors with bullet, lightning, fireball, etc. that
are a loop or continuous. Example: Do not have two directors, each
facing each other, with a bullet wall firing into them at the side.
/
Why is this a problem? I saw what was written below it, but don't
bullets and fireballs and such explode after traveling for a bit?
Nope, they travel between the directors until they hit something
substantial such as another player, monster, summoned pet, etc.
Actually, I'm afraid you're mistaken... I just tested on my private test
server. They do disappear/explode after moving a bit without hitting
anything (i.e. when director bouncing). A small fireball exploded about
~5 seconds of bouncing, and small bullet disappeared after about the
same amount of time.
I don't see how it could be that bad either: I'm testing firing missile
swarm (about the most projectile intensive spell there is), into a tight
3 director loop, and my server barely gets up to 2% cpu usage. Large
fireball fired as rapidly as can be by a signal player's natural casting
can't push it over 1.3% cpu, and even with all this, the idle cpu usage
is 1%. Really, unless lots of monsters are casting, or if it's meteor
swarm with it's massive amount of fire, I don't see how this could be a
problem.
Alex Schultz
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