On 24/12/05, Mark Wedel <[EMAIL PROTECTED]> wrote: > Lalo Martins wrote: > > -----BEGIN PGP SIGNED MESSAGE----- > > Hash: SHA1 > > > > Just submitted a patch to the tracker. > > > > It adds two high-denomination coins: jade (after > > Chinese history and many Chinese-themed RPGs such as > > Exalted) and amberium (a Zelazny reference, although > > this material doesn't exist on his books). One jade > > coin = 100 plat; one amb = 100 jade.
I would have thought that a patch to make Imperial notes accepted as shop payment would be more useful, but adding new coins is also good. Thanks! > Don't know if this is still a concern/issue. But at one time, there was a > strong inclination not to do this - instead, the players were supposed to buy > gems, etc for easy transportation. Yes, some of the more expensive items were currently unbuyable unless one used a bug, as they cost more in platinum than the strongest person could lift. I also have some concerns that this will cause inflation, and "platinum is the new silver". Could map and item makers please avoid making items that cost that much unless there is a very good reason for doing so? _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire