On 1/30/06, Anton Oussik <[EMAIL PROTECTED]> wrote: > Another thing I can propose is to replace the listen level with > channels, and be able to toggle/redirect individual channels between > different tabs in the client.
I had a working channels implemention, but the problem was that it was too complex to be really usable, and seemed too similar to the party code. hijacking colours in the draw_info packet to send meaningful data about the type of draw_info would be more reasonable Maybe also it would be an interesting idea to have a 'triggered' draw_info which would send back the packet number that caused them to be printed (this would involve storing the last packet number in the player struct, and sending it in the packet) _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire