I think a better solution would be to, rather then show every attack message, only show one every 1 second or so. Friendly fire is setable in the settings file and can be set low to compensate.
--- Mark Wedel <[EMAIL PROTECTED]> wrote: > But this is also tied to player speed. Unless you > make attack speeds really > slow, but that doesn't work will with current > movement code - really, attack > speed I don't think has much effect if it is slower > than the players normal speed. > > So I think without some significant changes, hard > to slow it down to the point > you can read it out without some major > restructuring. If we say the player > speed is 0.5, that is still 4 attacks/second. > > I think to be at a 'readable' pace, it would need > to be closer to about 1 > attack/second. But you still want to move at a > reasonable pace. So to do that > 'slow' attack, you'd need some code restructuring - > basically, you'd have to > have a separate 'weapon_speed_left' variable or the > like - if you try to move > onto a monster, if your weapon_speed_left is less > than zero, you just can't move > there (right now, you'd attack the monster). > > I had suggested a long time ago adding something > like 'damage factor' as a > setting, which divides/multiplies damage > done/received. This provides a > convenient way to make adjustments without having to > change all the archetypes > and the like > > If we're going to start adjusting HP of > creatures/players, I'd state a primary > goal to be that monsters and players have more > similar HP. One of the problems > right now is monsters have so many more hp than > players that targeting spells at > other players become almost instant death. > > > _______________________________________________ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire