Nicolas Weeger (Laposte) wrote: > I fixed a bug preventing death attack from working correctly, but there are a > few things to decide concerning that: > > * what should happen in the case of friendly fire? Right now, damage dealt > through death attack will be reduced, so player won't be killed. Should > player be killed anyway? > I'm not really sure about that issue, on one hand it might seem harsh to accidentally pk so easily with that, on the other hand there are pk allowed servers where it may seem silly to have the death attacktype not do what it says on players. > * if death_attack is combined with AT_MAGIC, a monster can survive if the > save > throw is successful. Is that a good behaviour? > It depends, when the saving throw is successful, does it take any damage, or just not do anything? If not do anything, that is desirable IMHO considering AT_MAGIC is supposed to be only on spells and similar, and the saving throw is supposed to affect all spells. If it's currently causing partial damage with that, then I would say it's bad behavior. > * death attack can success only if hitter level is twice the victim level. > That sounds pretty arbitrary, no? It does seem pretty arbitrary, but IMHO some limit is needed and that seems like as reasonable a place as any.
Alex Schultz _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire