> Wow, I didn't thought that deep to have different strands of a story > mutually excluding each other. > > So far I just thought about having each quest being playable by everyone > exactly once. > > Influencing the storyline by individual choices, yes, nice idea. Having > for example a quest to get a powerful life sucking artefact. You could > either bring it to a follower of Gaea and destroy it or to a minion of > Devourers who likes to use it. > > Maybe for CF3 or CF4. ;-) > > For the beginning I would be happy to see more role playing coming to > CF. It doesn't need to be a full featured mega plot. :)
Bah, CF2 is still months away, so plenty of time to do things :) So IMO we should write all those ideas somewhere on the wiki, and start working on map design :) Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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