> So, no one has any opinion on what was said on the thread? > Ok, if you insist...
My opinion is that regardless of the design guidelines, Crossfire maps will stay at best "average", because the fighting/damage system used forces fast and brutal combat. This is perfectly suitable with the original concept of a "hack'n'slash" game - but I do not think it fits the role of a more RPG-oriented game. Neither does it with the idea of multiplayer gaming. There is also the content problem, of course: too few content written, and fewer actually used in maps. > No one cares? > I stopped caring after it was obvious that better content was not map-making's top priority. > No one has any idea? > Write content. Use what's already written. Change the pace of combat to give a meaning to multiplaying. Then, maybe it would be time to set some design rules for maps. > No one agrees? No one rejects? What do you people on the list expect of > Crossfire? > I expect it to focus less on code, and more on everything else. It doesn't seem to be the case. > Are you ready to help? > For teamwork ? Sure. For single-handed development, no. > Or is the project so dead no one contributes in any way? > A better question would be to ask why people don't contribute more. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire