> So, no one has any opinion on what was said on the thread? 
>
Ok, if you insist...

My opinion is that regardless of the design guidelines, Crossfire maps will 
stay at best "average", because the fighting/damage system used forces fast and 
brutal combat. This is perfectly suitable with the original concept of a 
"hack'n'slash" game - but I do not think it fits the role of a more 
RPG-oriented game. Neither does it with the idea of multiplayer gaming.

There is also the content problem, of course: too few content written, and 
fewer actually used in maps.

> No one cares? 
>
I stopped caring after it was obvious that better content was not map-making's 
top priority.

> No one has any idea? 
>
Write content. Use what's already written. Change the pace of combat to give a 
meaning to multiplaying. Then, maybe it would be time to set some design rules 
for maps.

> No one agrees? No one rejects? What do you people on the list expect of 
> Crossfire?
>
I expect it to focus less on code, and more on everything else. It doesn't seem 
to be the case.

> Are you ready to help? 
>
For teamwork ? Sure. For single-handed development, no.

> Or is the project so dead no one contributes in any way?
>
A better question would be to ask why people don't contribute more.


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