On Wed, Jul 04, 2007 at 08:01:12AM -0600, Alex Schultz wrote: > One quick note about this, is that removing that hard limit isn't so > simple as "just" removing it.
I didn't looked into the code. I just wrote down what I think will improve gameplay. I wouldn't consider this hard limit as critical which needs to be fixed asap. Anyway, it can't be wrong to put some more priorities on gameplay instead of "what's easy to code". ;) Jürgen _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire