On Wed, Jul 04, 2007 at 08:01:12AM -0600, Alex Schultz wrote:
> One quick note about this, is that removing that hard limit isn't so
> simple as "just" removing it.

I didn't looked into the code.  I just wrote down what I think will
improve gameplay.

I wouldn't consider this hard limit as critical which needs to be fixed
asap.  Anyway, it can't be wrong to put some more priorities on gameplay
instead of "what's easy to code". ;)

    Jürgen



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