Hello.
> As per note in thread about new login method, figuring out what > classes/races should be present really comes down to what type of play we > want to have. Related to gameplay, I'd like to propose a shift on the "aim of the game". Currently, the "aim" is to level up or find the best equipment, grinding again and again maps (Raffle for instance). I would like to have a quest-driven game, in which you happen to level when doing quests, as a "natural" side-effect. But the aim would be to explore the world. Of course, that would require many maps, much rebalancing, but I think that'd be worth it. Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org
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