> > I personally favor #3, #2, and #1 in that order (I like #3 the best). > > My > > I agree. Classs (or races) could have any combination of the following: > > * Exclusive skills > * Skills with favourable XP tables > * Skills with unfavourable XP tables > * Prohibited skills
+1 for choice #2. > Right - being able to learn all (or almost all) skills but having some you > are naturally better at is the best of both worlds, IMHO. Solo play is > still viable but the player is encouraged to try different characters with > different specialties. Yes, but class-specific skills are nice too - meditation for monks, for instance. > > but I'm not sure how that would really play out (presuming we still > > allow anyone to use wands, scrolls, potions, and a suitable supply is > > about, one could probably get around). It would certainly be a > > different game. Yes, but that's ok by me :) Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org
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