I should just add, after the above:

TLDR: simplest short term solution is limit pickup/drop to X items/action 
(tick).  X could be a setting, so one can play around to what seems like a good 
value.  This would require fairly minimal change to the code (just the pickup 
and drop logic to track how many have been dropped that tick, and then return 
once it hits the limit)

The game could then display something like 'you have picked up/dropped all you 
can right now', and player than has to repeat that action on the next tick.
_______________________________________________
crossfire mailing list
[email protected]
http://mailman.metalforge.org/mailman/listinfo/crossfire

Reply via email to